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Normal map SEAM after bake.

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Hey guys!


I have a simple problem with normal map.

When i bake this map from hipoly mesh, i've gut a couple of seam on surface.

i know have a couple of rule for baking normal maps, but i dont't understand why am i getting this result.

I try to bake it with 3DS Max, and Xnormal also, and i've go same issue. Looks like doesnt matter wher can i bake normals (xnormal or max)

Please guys, give me some solution for this issue if you know. I know you are know the right way for it.

Thank you so much! :)



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