Hey guys!
I have a simple problem with normal map.
When i bake this map from hipoly mesh, i've gut a couple of seam on surface.
i know have a couple of rule for baking normal maps, but i dont't understand why am i getting this result.
I try to bake it with 3DS Max, and Xnormal also, and i've go same issue. Looks like doesnt matter wher can i bake normals (xnormal or max)
Please guys, give me some solution for this issue if you know. I know you are know the right way for it.
Thank you so much! :)
![]()
![]()
I have a simple problem with normal map.
When i bake this map from hipoly mesh, i've gut a couple of seam on surface.
i know have a couple of rule for baking normal maps, but i dont't understand why am i getting this result.
I try to bake it with 3DS Max, and Xnormal also, and i've go same issue. Looks like doesnt matter wher can i bake normals (xnormal or max)
Please guys, give me some solution for this issue if you know. I know you are know the right way for it.
Thank you so much! :)

