Hey everyone,
I would like to introduce the tool for artists and game developers I am currently running a pretty successful Kickstarter campaign for:
Sprite DLight on Kickstarter
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"Ghost Pizza", ©2014 AlbertoV from DYA Games, normal map and dynamic lighting preview of Sprite DLight
The project is already more than 300% funded and it is currently approaching the third stretch goal.
Stretch goal #1 and #2 are already reached: A dynamic lighting preview window and a Mac version.
The main use of Sprite DLight is the generation of normal maps from 2D sprites in one click, which allows for quick and atmospheric dynamic lighting effects in 2D games:
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This way, you could create a game featuring dynamic lighting on pixel art characters and objects, simply by processing the existing game art and using the normal maps in combination with a shader.
This is a preview of a pixel art sprite sheet with dynamic lighting via instant normal maps of Sprite DLight:
![]()
"Selen Run Animation" from the game "Timespinner", ©2014 Lunar Ray Games, animated dynamic lighting preview of the sprite sheet in Sprite DLight
There are 14 days left for the campaign to reach the two remaining stretch goals, two weeks to pre-order Sprite DLight at the Kickstarter backer price and to get in on the backer beta (planned to start around mid-December).
The tool is also on Steam Greenlight here!
Any support and feedback is highly appreciated.
I would like to introduce the tool for artists and game developers I am currently running a pretty successful Kickstarter campaign for:
Sprite DLight on Kickstarter

"Ghost Pizza", ©2014 AlbertoV from DYA Games, normal map and dynamic lighting preview of Sprite DLight
The project is already more than 300% funded and it is currently approaching the third stretch goal.
Stretch goal #1 and #2 are already reached: A dynamic lighting preview window and a Mac version.
The main use of Sprite DLight is the generation of normal maps from 2D sprites in one click, which allows for quick and atmospheric dynamic lighting effects in 2D games:

This way, you could create a game featuring dynamic lighting on pixel art characters and objects, simply by processing the existing game art and using the normal maps in combination with a shader.
This is a preview of a pixel art sprite sheet with dynamic lighting via instant normal maps of Sprite DLight:

"Selen Run Animation" from the game "Timespinner", ©2014 Lunar Ray Games, animated dynamic lighting preview of the sprite sheet in Sprite DLight
There are 14 days left for the campaign to reach the two remaining stretch goals, two weeks to pre-order Sprite DLight at the Kickstarter backer price and to get in on the backer beta (planned to start around mid-December).
The tool is also on Steam Greenlight here!
Any support and feedback is highly appreciated.