Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of Gunwharf Quays, Portsmouth Harbour.
We are looking for a multi-talented Environment Artist/ World Builder with the ability to conceive, create and contribute to the team creating innovative experiences via artistic visuals.
Experience: Minimum of 2-3 years games industry experience as an Environment artist with some experience in creating level designs.
Job role details: The Job is exclusively environment focused but you will work in a team alongside a concept artist and technical artist, you will be responsible for designing some fantastic new multiplayer levels, plus generating all the artwork to construct them.
Folio: Candidate should primarily demonstrate published environment artwork showing a strong understanding of composition and efficient 3D prop models construction, secondarily they should also provide examples of published level designs or levels created for game Mods, the candidate should be able to demonstrate the work flow of the level design from paper designs to 3D greybox models showing an understanding of gameplay balancing.
Please send a current CV/ resume and folios to Stuart Godfrey on stu@climaxstudios.com
I look forward to hearing from you.
We are looking for a multi-talented Environment Artist/ World Builder with the ability to conceive, create and contribute to the team creating innovative experiences via artistic visuals.
Experience: Minimum of 2-3 years games industry experience as an Environment artist with some experience in creating level designs.
Job role details: The Job is exclusively environment focused but you will work in a team alongside a concept artist and technical artist, you will be responsible for designing some fantastic new multiplayer levels, plus generating all the artwork to construct them.
Folio: Candidate should primarily demonstrate published environment artwork showing a strong understanding of composition and efficient 3D prop models construction, secondarily they should also provide examples of published level designs or levels created for game Mods, the candidate should be able to demonstrate the work flow of the level design from paper designs to 3D greybox models showing an understanding of gameplay balancing.
Please send a current CV/ resume and folios to Stuart Godfrey on stu@climaxstudios.com
I look forward to hearing from you.