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xNormal - normal map issue

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EDIT:

Fixed the issue however I don't know how. Trying to recreate it and post it once I figured it out.

Hello.

I'm trying to bake my normals of my hp mesh to my lp mesh however I am stuck on an issue that I cant seem to fix. Hopefully some of you could help me out :)

this is what I get with exported smoothing http://i.imgur.com/Uotll7E.jpg

This is what I get with smoothing turned off http://i.imgur.com/e5mkMWY.jpg

So far I've remade the model, exported/ imported into a new scene and then export it again. tried different normal angles (working in Maya) but so far no luck.

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